Prof. Dr. Bastian Leibe|
Room Room 124
Phone: +49 241 80 20 762
Fax: +49 241 80 22731
Deep learning approaches have made tremendous progress in the field of semantic segmentation over the past few years. However, most current approaches operate in the 2D image space. Direct semantic segmentation of unstructured 3D point clouds is still an open research problem. The recently proposed PointNet architecture presents an interesting step ahead in that it can operate on unstructured point clouds, achieving decent segmentation results. However, it subdivides the input points into a grid of blocks and processes each such block individually. In this paper, we investigate the question how such an architecture can be extended to incorporate larger-scale spatial context. We build upon PointNet and propose two extensions that enlarge the receptive field over the 3D scene. We evaluate the proposed strategies on challenging indoor and outdoor datasets and show improved results in both scenarios.
We tackle the task of semi-supervised video object segmentation, i.e. segmenting the pixels belonging to an object in the video using the ground truth pixel mask for the first frame. We build on the recently introduced one-shot video object segmentation (OSVOS) approach which uses a pretrained network and fine-tunes it on the first frame. While achieving impressive performance, at test time OSVOS uses the fine-tuned network in unchanged form and is not able to adapt to large changes in object appearance. To overcome this limitation, we propose Online Adaptive Video Object Segmentation (OnAVOS) which updates the network online using training examples selected based on the confidence of the network and the spatial configuration. Additionally, we add a pretraining step based on objectness, which is learned on PASCAL. Our experiments show that both extensions are highly effective and improve the state of the art on DAVIS to an intersection-over-union score of 85.7%.
Semantic image segmentation is an essential component of modern autonomous driving systems, as an accurate understanding of the surrounding scene is crucial to navigation and action planning. Current state-of-the-art approaches in semantic image segmentation rely on pre-trained networks that were initially developed for classifying images as a whole. While these networks exhibit outstanding recognition performance (i.e., what is visible?), they lack localization accuracy (i.e., where precisely is something located?). Therefore, additional processing steps have to be performed in order to obtain pixel-accurate segmentation masks at the full image resolution. To alleviate this problem we propose a novel ResNet-like architecture that exhibits strong localization and recognition performance. We combine multi-scale context with pixel-level accuracy by using two processing streams within our network: One stream carries information at the full image resolution, enabling precise adherence to segment boundaries. The other stream undergoes a sequence of pooling operations to obtain robust features for recognition. The two streams are coupled at the full image resolution using residuals. Without additional processing steps and without pre-training, our approach achieves an intersection-over-union score of 71.8% on the Cityscapes dataset.
Supervised deep learning often suffers from the lack of sufficient training data. Specifically in the context of monocular depth map prediction, it is barely possible to determine dense ground truth depth images in realistic dynamic outdoor environments. When using LiDAR sensors, for instance, noise is present in the distance measurements, the calibration between sensors cannot be perfect, and the measurements are typically much sparser than the camera images. In this paper, we propose a novel approach to depth map prediction from monocular images that learns in a semi-supervised way. While we use sparse ground-truth depth for supervised learning, we also enforce our deep network to produce photoconsistent dense depth maps in a stereo setup using a direct image alignment loss. In experiments we demonstrate superior performance in depth map prediction from single images compared to the state-of-the-art methods.
Tracking in urban street scenes plays a central role in autonomous systems such as self-driving cars. Most of the current vision-based tracking methods perform tracking in the image domain. Other approaches, e.g. based on LIDAR and radar, track purely in 3D. While some vision-based tracking methods invoke 3D information in parts of their pipeline, and some 3D-based methods utilize image-based information in components of their approach, we propose to use image- and world-space information jointly throughout our method. We present our tracking pipeline as a 3D extension of image-based tracking. From enhancing the detections with 3D measurements to the reported positions of every tracked object, we use world- space 3D information at every stage of processing. We accomplish this by our novel coupled 2D-3D Kalman filter, combined with a conceptually clean and extendable hypothesize-and-select framework. Our approach matches the current state-of-the-art on the official KITTI benchmark, which performs evaluation in the 2D image domain only. Further experiments show significant improvements in 3D localization precision by enabling our coupled 2D-3D tracking.
Complementing images with inertial measurements has become one of the most popular approaches to achieve highly accurate and robust real-time camera pose tracking. In this paper, we present a keyframe-based approach to visual-inertial simultaneous localization and mapping (SLAM) for monocular and stereo cameras. Our method is based on a real-time capable visual-inertial odometry method that provides locally consistent trajectory and map estimates. We achieve global consistency in the estimate through online loop-closing and non-linear optimization. Furthermore, our approach supports relocalization in a map that has been previously obtained and allows for continued SLAM operation. We evaluate our approach in terms of accuracy, relocalization capability and run-time efficiency on public benchmark datasets and on newly recorded sequences. We demonstrate state-of-the-art performance of our approach towards a visual-inertial odometry method in recovering the trajectory of the camera.
Inferring the pose and shape of vehicles in 3D from a movable platform still remains a challenging task due to the projective sensing principle of cameras, difficult surface properties, e.g. reflections or transparency, and illumination changes between images. In this paper, we propose to use 3D shape and motion priors to regularize the estimation of the trajectory and the shape of vehicles in sequences of stereo images. We represent shapes by 3D signed distance functions and embed them in a low-dimensional manifold. Our optimization method allows for imposing a common shape across all image observations along an object track. We employ a motion model to regularize the trajectory to plausible object motions. We evaluate our method on the KITTI dataset and show state-of-the-art results in terms of shape reconstruction and pose estimation accuracy.
TL;DR: Collected & annotated laser detection dataset. Use window around each point to cast vote on detection center.
We introduce the DROW detector, a deep learning based detector for 2D range data. Laser scanners are lighting invariant, provide accurate range data, and typically cover a large field of view, making them interesting sensors for robotics applications. So far, research on detection in laser range data has been dominated by hand-crafted features and boosted classifiers, potentially losing performance due to suboptimal design choices. We propose a Convolutional Neural Network (CNN) based detector for this task. We show how to effectively apply CNNs for detection in 2D range data, and propose a depth preprocessing step and voting scheme that significantly improve CNN performance. We demonstrate our approach on wheelchairs and walkers, obtaining state of the art detection results. Apart from the training data, none of our design choices limits the detector to these two classes, though. We provide a ROS node for our detector and release our dataset containing 464k laser scans, out of which 24k were annotated.
This paper describes our method used for the 2017 DAVIS Challenge on Video Object Segmentation . The challenge’s task is to segment the pixels belonging to multiple objects in a video using the ground truth pixel masks, which are given for the first frame. We build on our recently proposed Online Adaptive Video Object Segmentation (OnAVOS) method which pretrains a convolutional neural network for objectness, fine-tunes it on the first frame, and further updates the network online while processing the video. OnAVOS selects confidently predicted foreground pixels as positive training examples and pixels, which are far away from the last assumed object position as negative examples. While OnAVOS was designed to work with a single object, we extend it to handle multiple objects by combining the predictions of multiple single-object runs. We introduce further extensions including upsampling layers which increase the output resolution. We achieved the fifth place out of 22 submissions to the competition.
In this paper we propose a novel approach to identify and label the structural elements of furniture e.g. wardrobes, cabinets etc. Given a furniture item, the subdivision into its structural components like doors, drawers and shelves is difficult as the number of components and their spatial arrangements varies severely. Furthermore, structural elements are primarily distinguished by their function rather than by unique color or texture based appearance features. It is therefore difficult to classify them, even if their correct spatial extent were known. In our approach we jointly estimate the number of functional units, their spatial structure, and their corresponding labels by using reversible jump MCMC (rjMCMC), a method well suited for optimization on spaces of varying dimensions (the number of structural elements). Optionally, our system permits to invoke depth information e.g. from RGB-D cameras, which are already frequently mounted on mobile robot platforms. We show a considerable improvement over a baseline method even without using depth data, and an additional performance gain when depth input is enabled.
TL;DR: Explorative paper. Learn a Triplet-ReID net, embed the full image. Keep embeddings of known tracks, correlate them with image embeddings and use that as measurement model in a Bayesian filtering tracker. MOT score is mediocre, but framework is theoretically pleasing.
With the rise of end-to-end learning through deep learning, person detectors and re-identification (ReID) models have recently become very strong. Multi-camera multi-target (MCMT) tracking has not fully gone through this transformation yet. We intend to take another step in this direction by presenting a theoretically principled way of integrating ReID with tracking formulated as an optimal Bayes filter. This conveniently side-steps the need for data-association and opens up a direct path from full images to the core of the tracker. While the results are still sub-par, we believe that this new, tight integration opens many interesting research opportunities and leads the way towards full end-to-end tracking from raw pixels.
TL;DR: Use triplet loss, hard-mining inside mini-batch performs great, is similar to offline semi-hard mining but much more efficient.
In the past few years, the field of computer vision has gone through a revolution fueled mainly by the advent of large datasets and the adoption of deep convolutional neural networks for end-to-end learning. The person re-identification subfield is no exception to this, thanks to the notable publication of the Market-1501 and MARS datasets and several strong deep learning approaches. Unfortunately, a prevailing belief in the community seems to be that the triplet loss is inferior to using surrogate losses (classification, verification) followed by a separate metric learning step. We show that, for models trained from scratch as well as pretrained ones, using a variant of the triplet loss to perform end-to-end deep metric learning outperforms any other published method by a large margin.
In this paper, we address the problem of object discovery in time-varying, large-scale image collections. A core part of our approach is a novel Limited Horizon Minimum Spanning Tree (LH-MST) structure that closely approximates the Minimum Spanning Tree at a small fraction of the latter’s computational cost. Our proposed tree structure can be created in a local neighborhood of the matching graph during image retrieval and can be efficiently updated whenever the image database is extended. We show how the LH-MST can be used within both single-link hierarchical agglomerative clustering and the Iconoid Shift framework for object discovery in image collections, resulting in significant efficiency gains and making both approaches capable of incremental clustering with online updates. We evaluate our approach on a dataset of 500k images from the city of Paris and compare its results to the batch version of both clustering algorithms.
ConvNet training is highly sensitive to initialization of the weights. A widespread approach is to initialize the network with weights trained for a different task, an auxiliary task. The ImageNet-based ILSVRC classification task is a very popular choice for this, as it has shown to produce powerful feature representations applicable to a wide variety of tasks. However, this creates a significant entry barrier to exploring non-standard architectures. In this paper, we propose a self-supervised pretraining, the PatchTask, to obtain weight initializations for fine-grained recognition problems, such as person attribute recognition, pose estimation, or action recognition. Our pretraining allows us to leverage additional unlabeled data from the same source, which is often readily available, such as detection bounding boxes. We experimentally show that our method outperforms a standard random initialization by a considerable margin and closely matches the ImageNet-based initialization.
Tracking in urban street scenes is predominantly based on pretrained object-specific detectors and Kalman filter based tracking. More recently, methods have been proposed that track objects by modelling their shape, as well as ones that predict the motion of ob- jects using learned trajectory models. In this paper, we combine these ideas and propose shape-motion patterns (SMPs) that incorporate shape as well as motion to model a vari- ety of objects in an unsupervised way. By using shape, our method can learn trajectory models that distinguish object categories with distinct behaviour. We develop methods to classify objects into SMPs and to predict future motion. In experiments, we analyze our learned categorization and demonstrate superior performance of our motion predictions compared to a Kalman filter and a learned pure trajectory model. We also demonstrate how SMPs can indicate potentially harmful situations in traffic scenarios.
Scene understanding is an important prerequisite for vehicles and robots that operate autonomously in dynamic urban street scenes. For navigation and high-level behavior planning, the robots not only require a persistent 3D model of the static surroundings - equally important, they need to perceive and keep track of dynamic objects. In this paper, we propose a method that incrementally fuses stereo frame observations into temporally consistent semantic 3D maps. In contrast to previous work, our approach uses scene flow to propagate dynamic objects within the map. Our method provides a persistent 3D occupancy as well as semantic belief on static as well as moving objects. This allows for advanced reasoning on objects despite noisy single-frame observations and occlusions. We develop a novel approach to discover object instances based on the temporally consistent shape, appearance, motion, and semantic cues in our maps. We evaluate our approaches to dynamic semantic mapping and object discovery on the popular KITTI benchmark and demonstrate improved results compared to single-frame methods.
Estimating the pose and 3D shape of a large variety of instances within an object class from stereo images is a challenging problem, especially in realistic conditions such as urban street scenes. We propose a novel approach for using compact shape manifolds of the shape within an object class for object segmentation, pose and shape estimation. Our method first detects objects and estimates their pose coarsely in the stereo images using a state-of-the-art 3D object detection method. An energy minimization method then aligns shape and pose concurrently with the stereo reconstruction of the object. In experiments, we evaluate our approach for detection, pose and shape estimation of cars in real stereo images of urban street scenes. We demonstrate that our shape manifold alignment method yields improved results over the initial stereo reconstruction and object detection method in depth and pose accuracy.
Most vision based systems for object tracking in urban environments focus on a limited number of important object categories such as cars or pedestrians, for which powerful detectors are available. However, practical driving scenarios contain many additional objects of interest, for which suitable detectors either do not yet exist or would be cumbersome to obtain. In this paper we propose a more general tracking approach which does not follow the often used tracking-by- detection principle. Instead, we investigate how far we can get by tracking unknown, generic objects in challenging street scenes. As such, we do not restrict ourselves to only tracking the most common categories, but are able to handle a large variety of static and moving objects. We evaluate our approach on the KITTI dataset and show competitive results for the annotated classes, even though we are not restricted to them.
Thanks to the efforts of our community, autonomous robots are becoming capable of ever more complex and impressive feats. There is also an increasing demand for, perhaps even an expectation of, autonomous capabilities from end-users. However, much research into autonomous robots rarely makes it past the stage of a demonstration or experimental system in a controlled environment. If we don't confront the challenges presented by the complexity and dynamics of real end-user environments, we run the risk of our research becoming irrelevant or ignored by the industries who will ultimately drive its uptake. In the STRANDS project we are tackling this challenge head-on. We are creating novel autonomous systems, integrating state-of-the-art research in artificial intelligence and robotics into robust mobile service robots, and deploying these systems for long-term installations in security and care environments. To date, over four deployments, our robots have been operational for a combined duration of 2545 hours (or a little over 106 days), covering 116km while autonomously performing end-user defined tasks. In this article we present an overview of the motivation and approach of the STRANDS project, describe the technology we use to enable long, robust autonomous runs in challenging environments, and describe how our robots are able to use these long runs to improve their own performance through various forms of learning.
This paper proposes an approach for the semantic seg- mentation and structural parsing of modular furniture items, such as cabinets, wardrobes, and bookshelves, into so called interaction elements. Such a segmentation into functional units is challenging not only due to the visual similarity of the different elements but also because of their often uniformly colored and low-texture appearance. Our method addresses these challenges by merging structural and appearance likelihoods of each element and jointly op- timizing over shape, relative location, and class labels us- ing Markov Chain Monte Carlo (MCMC) sampling. We propose a novel concept called rectangle coverings which provides a tight bound on the number of structural elements and hence narrows down the search space. We evaluate our approach’s performance on a novel dataset of furniture items and demonstrate its applicability in practice.
Superpixels group perceptually similar pixels to create visually meaningful entities while heavily reducing the number of primitives. As of these properties, superpixel algorithms have received much attention since their naming in 2003. By today, publicly available and well-understood superpixel algorithms have turned into standard tools in low-level vision. As such, and due to their quick adoption in a wide range of applications, appropriate benchmarks are crucial for algorithm selection and comparison. Until now, the rapidly growing number of algorithms as well as varying experimental setups hindered the development of a unifying benchmark. We present a comprehensive evaluation of 28 state-of-the-art superpixel algorithms utilizing a benchmark focussing on fair comparison and designed to provide new and relevant insights. To this end, we explicitly discuss parameter optimization and the importance of strictly enforcing connectivity. Furthermore, by extending well-known metrics, we are able to summarize algorithm performance independent of the number of generated superpixels, thereby overcoming a major limitation of available benchmarks. Furthermore, we discuss runtime, robustness against noise, blur and affine transformations, implementation details as well as aspects of visual quality. Finally, we present an overall ranking of superpixel algorithms which redefines the state-of-the-art and enables researchers to easily select appropriate algorithms and the corresponding implementations which themselves are made publicly available as part of our benchmark at davidstutz.de/projects/superpixel-benchmark/.
In recent years, human pose estimation has greatly benefited from deep learning and huge gains in performance have been achieved. The trend to maximise the accuracy on benchmarks, however, resulted in computationally expensive deep network architectures that require expensive hardware and pre-training on large datasets. This makes it difficult to compare different methods and to reproduce existing results. We therefore propose in this work an efficient deep network architecture that can be efficiently trained on mid-range GPUs without the need of any pre-training. Despite of the low computational requirements of our network, it is on par with much more complex models on popular benchmarks for human pose estimation.
Tracking people is a key technology for robots and intelligent systems in human environments. Many person detectors, filtering methods and data association algorithms for people tracking have been proposed in the past 15+ years in both the robotics and computer vision communities, achieving decent tracking performances from static and mobile platforms in real-world scenarios. However, little effort has been made to compare these methods, analyze their performance using different sensory modalities and study their impact on different performance metrics. In this paper, we propose a fully integrated real-time multi-modal laser/RGB-D people tracking framework for moving platforms in environments like a busy airport terminal. We conduct experiments on two challenging new datasets collected from a first-person perspective, one of them containing very dense crowds of people with up to 30 individuals within close range at the same time. We consider four different, recently proposed tracking methods and study their impact on seven different performance metrics, in both single and multi-modal settings. We extensively discuss our findings, which indicate that more complex data association methods may not always be the better choice, and derive possible future research directions.
Many multi-object-tracking (MOT) techniques have been developed over the past years. The most successful ones are based on the classical tracking-by-detection approach. The different methods rely on different kinds of data association, use motion and appearance models, or add optimization terms for occlusion and exclusion. Still, errors occur for all those methods and a consistent evaluation has just started. In this paper we analyze three current state-of-the-art MOT trackers and show that there is still room for improvement. To that end, we train a classifier on the trackers' output bounding boxes in order to prune false positives. Furthermore, the different approaches have different strengths resulting in a reduced false negative rate when combined. We perform an extensive evaluation over ten common evaluation sequences and consistently show improved performances by exploiting the strengths and reducing the weaknesses of current methods.
In this paper, we present an object-centric, fixeddimensional 3D shape representation for robust matching of partially observed object shapes, which is an important component for object categorization from 3D data. A main problem when working with RGB-D data from stereo, Kinect, or laser sensors is that the 3D information is typically quite noisy. For that reason, we accumulate shape information over time and register it in a common reference frame. Matching the resulting shapes requires a strategy for dealing with partial observations. We therefore investigate several distance functions and kernels that implement different such strategies and compare their matching performance in quantitative experiments. We show that the resulting representation achieves good results for a large variety of vision tasks, such as multi-class classification, person orientation estimation, and articulated body pose estimation, where robust 3D shape matching is essential.
TL;DR: By doing the obvious thing of encoding an angle φ as (cos φ, sin φ), we can do cool things and simplify data labeling requirements.
While head pose estimation has been studied for some time, continuous head pose estimation is still an open problem. Most approaches either cannot deal with the periodicity of angular data or require very fine-grained regression labels. We introduce biternion nets, a CNN-based approach that can be trained on very coarse regression labels and still estimate fully continuous 360° head poses. We show state-of-the-art results on several publicly available datasets. Finally, we demonstrate how easy it is to record and annotate a new dataset with coarse orientation labels in order to obtain continuous head pose estimates using our biternion nets.
In this paper, we present an object-centric, fixeddimensional 3D shape representation for robust matching of partially observed object shapes, which is an important component for object categorization from 3D data. A main problem when working with RGB-D data from stereo, Kinect, or laser sensors is that the 3D information is typically quite noisy. For that reason, we accumulate shape information over time and register it in a common reference frame. Matching the resulting shapes requires a strategy for dealing with partial observations. We therefore investigate several distance functions and kernels that implement different such strategies and compare their matching performance in quantitative experiments. We show that the resulting representation achieves good results for a large variety of vision tasks, such as multi-class classification, person orientation estimation, and articulated body pose estimation, where robust 3D shape matching is essential.
We address the problem of human detection from heavy mobile machinery and robotic equipment operating at industrial working sites. Exploiting the fact that workers are typically obliged to wear high-visibility clothing with reflective markers, we propose a new recognition algorithm that specifically incorporates the highly discriminative features of the safety garments in the detection process. Termed Multi-band Hough Forest, our detector fuses the input from active near-infrared (NIR) and RGB color vision to learn a human appearance model that not only allows us to detect and localize industrial workers, but also to estimate their body orientation. We further propose an efficient pipeline for automated generation of training data with high-quality body part annotations that are used in training to increase detector performance. We report a thorough experimental evaluation on challenging image sequences from a real-world production environment, where persons appear in a variety of upright and non-upright body positions.
An increasing number of photos in Internet photo collections comes with watermarks, timestamps, or frames (in the following called WTFs) embedded in the image content. In image retrieval, such WTFs often cause false-positive matches. In image clustering, these false-positive matches can cause clusters of different buildings to be joined into one. This harms applications like landmark recognition or large-scale structure-from-motion, which rely on clean building clusters. We propose a simple, but highly effective detector for such false-positive matches. Given a matching image pair with an estimated homography, we first determine similar regions in both images. Exploiting the fact that WTFs typically appear near the border, we build a spatial histogram of the similar regions and apply a binary classifier to decide whether the match is due to a WTF. Based on a large-scale dataset of WTFs we collected from Internet photo collections, we show that our approach is general enough to recognize a large variety of watermarks, timestamps, and frames, and that it is efficient enough for largescale applications. In addition, we show that our method fixes the problems that WTFs cause in image clustering applications. The source code is publicly available and easy to integrate into existing retrieval and clustering systems.
This paper addresses the problem of human visual attribute recognition, i.e., the prediction of a fixed set of semantic attributes given an image of a person. Previous work often considered the different attributes independently from each other, without taking advantage of possible dependencies between them. In contrast, we propose a method to jointly train a CNN model for all attributes that can take advantage of those dependencies, considering as input only the image without additional external pose, part or context information. We report detailed experiments examining the contribution of individual aspects, which yields beneficial insights for other researchers. Our holistic CNN achieves superior performance on two publicly available attribute datasets improving on methods that additionally rely on pose-alignment or context. To support further evaluations, we present a novel dataset, based on realistic outdoor video sequences, that contains more than 27,000 pedestrians annotated with 10 attributes. Finally, we explore design options to embrace the N/A labels inherently present in this task.
Human pose estimation from depth data has made significant progress in recent years and commercial sensors estimate human poses in real-time. However, state-of-theart methods fail in many situations when the humans are partially occluded by objects. In this work, we introduce a semantic occlusion model that is incorporated into a regression forest approach for human pose estimation from depth data. The approach exploits the context information of occluding objects like a table to predict the locations of occluded joints. In our experiments on synthetic and real data, we show that our occlusion model increases the joint estimation accuracy and outperforms the commercial Kinect 2 SDK for occluded joints.
In this paper, we propose a novel approach for generating generic object candidates for object discovery and recognition in continuous monocular video. Such candidates have recently become a popular alternative to exhaustive window-based search as basis for classification. Contrary to previous approaches, we address the candidate generation problem at the level of entire video sequences instead of at the single image level. We propose a processing pipeline that starts from individual region candidates and tracks them over time. This enables us to group candidates for similar objects and to automatically filter out inconsistent regions. For generating the per-frame candidates, we introduce a novel multi-scale saliency approach that achieves a higher per-frame recall with fewer candidates than current state-of-the-art methods. Taken together, those two components result in a significant reduction of the number of object candidates compared to frame level methods, while keeping a consistently high recall.
We present a system to conduct laboratory experiments with thousands of pedestrians. Each participant is equipped with an individual marker to enable us to perform precise tracking and identification. We propose a novel rotation invariant marker design which guarantees a minimal Hamming distance between all used codes. This increases the robustness of pedestrian identification. We present an algorithm to detect these markers, and to track them through a camera network. With our system we are able to capture the movement of the participants in great detail, resulting in precise trajectories for thousands of pedestrians. The acquired data is of great interest in the field of pedestrian dynamics. It can also potentially help to improve multi-target tracking approaches, by allowing better insights into the behaviour of crowds.
We present an ample description of a socially compliant mobile robotic platform, which is developed in the EU-funded project SPENCER. The purpose of this robot is to assist, inform and guide passengers in large and busy airports. One particular aim is to bring travellers of connecting flights conveniently and efficiently from their arrival gate to the passport control. The uniqueness of the project stems from the strong demand of service robots for this application with a large potential impact for the aviation industry on one side, and on the other side from the scientific advancements in social robotics, brought forward and achieved in SPENCER. The main contributions of SPENCER are novel methods to perceive, learn, and model human social behavior and to use this knowledge to plan appropriate actions in real- time for mobile platforms. In this paper, we describe how the project advances the fields of detection and tracking of individuals and groups, recognition of human social relations and activities, normative human behavior learning, socially-aware task and motion planning, learning socially annotated maps, and conducting empir- ical experiments to assess socio-psychological effects of normative robot behaviors.
In this paper, we propose a novel labeling cost for multiview reconstruction. Existing approaches use data terms with specific weaknesses that are vulnerable to common challenges, such as low-textured regions or specularities. Our new probabilistic method implicitly discards outliers and can be shown to become more exact the closer we get to the true object surface. Our approach achieves top results among all published methods on the Middlebury DINO SPARSE dataset and also delivers accurate results on several other datasets with widely varying challenges, for which it works in unchanged form.
We present a real-time RGB-D based multiperson detection and tracking system suitable for mobile robots and head-worn cameras. Our approach combines RGBD visual odometry estimation, region-of-interest processing, ground plane estimation, pedestrian detection, and multihypothesis tracking components into a robust vision system that runs at more than 20fps on a laptop. As object detection is the most expensive component in any such integration, we invest significant effort into taking maximum advantage of the available depth information. In particular, we propose to use two different detectors for different distance ranges. For the close range (up to 5-7m), we present an extremely fast depth-based upper-body detector that allows video-rate system performance on a single CPU core when applied to Kinect sensors. In order to cover also farther distance ranges, we optionally add an appearance-based full-body HOG detector (running on the GPU) that exploits scene geometry to restrict the search space. Our approach can work with both Kinect RGB-D input for indoor settings and with stereo depth input for outdoor scenarios. We quantitatively evaluate our approach on challenging indoor and outdoor sequences and show state-of-the-art performance in a large variety of settings. Our code is publicly available.
Dense semantic segmentation of 3D point clouds is a challenging task. Many approaches deal with 2D semantic segmentation and can obtain impressive results. With the availability of cheap RGB-D sensors the field of indoor semantic segmentation has seen a lot of progress. Still it remains unclear how to deal with 3D semantic segmentation in the best way. We propose a novel 2D-3D label transfer based on Bayesian updates and dense pairwise 3D Conditional Random Fields. This approach allows us to use 2D semantic segmentations to create a consistent 3D semantic reconstruction of indoor scenes. To this end, we also propose a fast 2D semantic segmentation approach based on Randomized Decision Forests. Furthermore, we show that it is not needed to obtain a semantic segmentation for every frame in a sequence in order to create accurate semantic 3D reconstructions. We evaluate our approach on both NYU Depth datasets and show that we can obtain a significant speed-up compared to other methods.
Real-time identification of connected regions of pixels in large (e.g. FullHD) frames is a mandatory and expensive step in many computer vision applications that are becoming increasingly popular in embedded mobile devices such as smart-phones, tablets and head mounted devices. Standard off-the-shelf embedded processors are not yet able to cope with the performance/flexibility trade-offs required by such applications. Therefore, in this work we present an Application Specific Instruction Set Processor (ASIP) tailored to concurrently execute thresholding, connected components labeling and basic feature extraction of image frames. The proposed architecture is capable to cope with frame complexities ranging from QCIF to FullHD frames with 1 to 4 bytes-per-pixel formats, while achieving an average frame rate of 30 frames-per-second (fps). Synthesis was performed for a standard 65nm CMOS library, obtaining an operating frequency of 350MHz and 2.1mm2 area. Moreover, evaluations were conducted both on typical and synthetic data sets, in order to thoroughly assess the achievable performance. Finally, an entire planar-marker based augmented reality application was developed and simulated for the ASIP.
Current pedestrian tracking approaches ignore impor- tant aspects of human behavior. Humans are not moving independently, but they closely interact with their environ- ment, which includes not only other persons, but also dif- ferent scene objects. Typical everyday scenarios include people moving in groups, pushing child strollers, or pulling luggage. In this paper, we propose a probabilistic approach for classifying such person-object interactions, associating objects to persons, and predicting how the interaction will most likely continue. Our approach relies on stereo depth information in order to track all scene objects in 3D, while simultaneously building up their 3D shape models. These models and their relative spatial arrangement are then fed into a probabilistic graphical model which jointly infers pairwise interactions and object classes. The inferred inter- actions can then be used to support tracking by recovering lost object tracks. We evaluate our approach on a novel dataset containing more than 15,000 frames of person- object interactions in 325 video sequences and demonstrate good performance in challenging real-world scenarios.
Pedestrian detection is one of the most challenging tasks in computer vision, and has received a lot of attention in the last years. Recently, some authors have shown the advan- tages of using combinations of part/patch-based detectors in order to cope with the large variability of poses and the existence of partial occlusions. In this paper, we propose a pedestrian detection method that efficiently combines mul- tiple local experts by means of a Random Forest ensemble. The proposed method works with rich block-based repre- sentations such as HOG and LBP, in such a way that the same features are reused by the multiple local experts, so that no extra computational cost is needed with respect to a holistic method. Furthermore, we demonstrate how to inte- grate the proposed approach with a cascaded architecture in order to achieve not only high accuracy but also an ac- ceptable efficiency. In particular, the resulting detector op- erates at five frames per second using a laptop machine. We tested the proposed method with well-known challeng- ing datasets such as Caltech, ETH, Daimler, and INRIA. The method proposed in this work consistently ranks among the top performers in all the datasets, being either the best method or having a small difference with the best one.
Current landmark recognition engines are typically aimed at recognizing building-scale landmarks, but miss interesting details like portals, statues or windows. This is because they use a flat clustering that summarizes all photos of a building facade in one cluster. We propose Hierarchical Iconoid Shift, a novel landmark clustering algorithm capable of discovering such details. Instead of just a collection of clusters, the output of HIS is a set of dendrograms describing the detail hierarchy of a landmark. HIS is based on the novel Hierarchical Medoid Shift clustering algorithm that performs a continuous mode search over the complete scale space. HMS is completely parameter-free, has the same complexity as Medoid Shift and is easy to parallelize. We evaluate HIS on 800k images of 34 landmarks and show that it can extract an often surprising amount of detail and structure that can be applied, e.g., to provide a mobile user with more detailed information on a landmark or even to extend the landmark’s Wikipedia article.
In this paper we propose an approach for global vehicle localization that combines visual odometry with map information from OpenStreetMaps to provide robust and accurate estimates for the vehicle’s position. The main contribution of this work comes from the incorporation of the map data as an additional cue into the observation model of a Monte Carlo Localization framework. The resulting approach is able to compensate for the drift that visual odometry accumulates over time, significantly improving localization quality. As our results indicate, the proposed approach outperforms current state-ofthe- art visual odometry approaches, indicating in parallel the potential that map data can bring to the global localization task.
3D localization approaches establish correspondences between points in a query image and a 3D point cloud reconstruction of the environment. Traditionally, the database models are created from photographs using Structure-from-Motion (SfM) techniques, which requires large collections of densely sampled images. In this paper, we address the question how point cloud data from terrestrial laser scanners can be used instead to significantly reduce the data collection effort and enable more scalable localization.
The key change here is that, in contrast to SfM points, laser-scanned 3D points are not automatically associated with local image features that could be matched to query image features. In order to make this data usable for image-based localization, we explore how point cloud rendering techniques can be leveraged to create virtual views from which database features can be extracted that match real image-based features as closely as possible. We propose different rendering techniques for this task, experimentally quantify how they affect feature repeatability, and demonstrate their benefit for image-based localization.
This book constitutes the refereed proceedings of the 9th International Conference on Computer Vision Systems, ICVS 2013, held in St. Petersburg, Russia, July 16-18, 2013. Proceedings. The 16 revised papers presented with 20 poster papers were carefully reviewed and selected from 94 submissions. The papers are organized in topical sections on image and video capture; visual attention and object detection; self-localization and pose estimation; motion and tracking; 3D reconstruction; features, learning and validation.
In this paper, we aim to take mobile multi-object tracking to the next level. Current approaches work in a tracking-by-detection framework, which limits them to object categories for which pre-trained detector models are available. In contrast, we propose a novel tracking-before-detection approach that can track both known and unknown object categories in very challenging street scenes. Our approach relies on noisy stereo depth data in order to segment and track objects in 3D. At its core is a novel, compact 3D representation that allows us to robustly track a large variety of objects, while building up models of their 3D shape online. In addition to improving tracking performance, this represensation allows us to detect anomalous shapes, such as carried items on a person’s body. We evaluate our approach on several challenging video sequences of busy pedestrian zones and show that it outperforms state-of-the-art approaches.
In this paper we propose a novel Conditional Random Field (CRF) formulation for the semantic scene labeling problem which is able to enforce temporal consistency between consecutive video frames and take advantage of the 3D scene geometry to improve segmentation quality. The main contribution of this work lies in the novel use of a 3D scene reconstruction as a means to temporally couple the individual image segmentations, allowing information flow from 3D geometry to the 2D image space. As our results show, the proposed framework outperforms state-of-the-art methods and opens a new perspective towards a tighter interplay of 2D and 3D information in the scene understanding problem.
In this paper we consider the problem of multi-person detection from the perspective of a head mounted stereo camera. As pedestrians close to the camera cannot be detected by classical full-body detectors due to strong occlusion, we propose a stereo depth-template based detection approach for close-range pedestrians. We perform a sliding window procedure, where we measure the similarity between a learned depth template and the depth image. To reduce the search space of the detector we slide the detector only over few selected regions of interest that are generated based on depth information. The region-of-interest selection allows us to further constrain the number of scales to be evaluated, significantly reducing the computational cost. We present experiments on stereo sequences recorded from a head-mounted camera setup in crowded shopping street scenarios and show that our proposed approach achieves superior performance on this very challenging data.
We propose a powerful pipeline for determining the pose of a query image relative to a point cloud reconstruction of a large scene consisting of more than one million 3D points. The key component of our approach is an efficient and effective search method to establish matches between image features and scene points needed for pose estimation. Our main contribution is a framework for actively searching for additional matches, based on both 2D-to-3D and 3D-to-2D search. A unified formulation of search in both directions allows us to exploit the distinct advantages of both strategies, while avoiding their weaknesses. Due to active search, the resulting pipeline is able to close the gap in registration performance observed between efficient search methods and approaches that are allowed to run for multiple seconds, without sacrificing run-time efficiency. Our method achieves the best registration performance published so far on three standard benchmark datasets, with run-times comparable or superior to the fastest state-of-the-art methods.
The original publication will be available at www.springerlink.com upon publication.
To reliably determine the camera pose of an image relative to a 3D point cloud of a scene, correspondences between 2D features and 3D points are needed. Recent work has demonstrated that directly matching the features against the points outperforms methods that take an intermediate image retrieval step in terms of the number of images that can be localized successfully. Yet, direct matching is inherently less scalable than retrieval-based approaches. In this paper, we therefore analyze the algorithmic factors that cause the performance gap and identify false positive votes as the main source of the gap. Based on a detailed experimental evaluation, we show that retrieval methods using a selective voting scheme are able to outperform state-of-the-art direct matching methods. We explore how both selective voting and correspondence computation can be accelerated by using a Hamming embedding of feature descriptors. Furthermore, we introduce a new dataset with challenging query images for the evaluation of image-based localization.
Recent developments in Structure-from-Motion approaches allow the reconstructions of large parts of urban scenes. The available models can in turn be used for accurate image-based localization via pose estimation from 2D-to-3D correspondences. In this paper, we analyze a recently proposed localization method that achieves state-of-the-art localization performance using a visual vocabulary quantization for efficient 2D-to-3D correspondence search. We show that using only a subset of the original models allows the method to achieve a similar localization performance. While this gain can come at additional computational cost depending on the dataset, the reduced model requires significantly less memory, allowing the method to handle even larger datasets. We study how the size of the subset, as well as the quantization, affect both the search for matches and the time needed by RANSAC for pose estimation.
The original publication will be available at www.springerlink.com upon publication.
In this paper, we propose a novel algorithm for automatic landmark building discovery in large, unstructured image collections. In contrast to other approaches which aim at a hard clustering, we regard the task as a mode estimation problem. Our algorithm searches for local attractors in the image distribution that have a maximal mutual homography overlap with the images in their neighborhood. Those attractors correspond to central, iconic views of single objects or buildings, which we efficiently extract using a medoid shift search with a novel distance measure. We propose efficient algorithms for performing this search. Most importantly, our approach performs only an efficient local exploration of the matching graph that makes it applicable for large-scale analysis of photo collections. We show experimental results validating our approach on a dataset of 500k images of the inner city of Paris.
In this paper, we address the problem of segmentationbased tracking of multiple articulated persons. We propose two improvements to current level-set tracking formulations. The first is a localized appearance model that uses additional level-sets in order to enforce a hierarchical subdivision of the object shape into multiple connected regions with distinct appearance models. The second is a novel mechanism to include detailed object shape information in the form of a per-pixel figure/ground probability map obtained from an object detection process. Both contributions are seamlessly integrated into the level-set framework. Together, they considerably improve the accuracy of the tracked segmentations. We experimentally evaluate our proposed approach on two challenging sequences and demonstrate its good performance in practice.
Estimating the position and orientation of a camera given an image taken by it is an important step in many interesting applications such as tourist navigations, robotics, augmented reality and incremental Structure-from-Motion reconstruction. To do so, we have to find correspondences between structures seen in the image and a 3D representation of the scene. Due to the recent advances in the field of Structure-from-Motion it is now possible to reconstruct large scenes up to the level of an entire city in very little time. We can use these results to enable image-based localization of a camera (and its user) on a large scale. However, when processing such large data, the computation between points in the image and points in the model quickly becomes the bottleneck of the localization pipeline. Therefore, it is extremely important to develop methods that are able to effectively and efficiently handle such large environments and that scale well to even larger scenes.
We propose a novel formulation for the scene labeling problem which is able to combine object detections with pixel-level information in a Conditional Random Field (CRF) framework. Since object detection and multi-class image labeling are mutually informative problems, pixel-wise segmentation can benefit from powerful object detectors and vice versa. The main contribution of the current work lies in the incorporation of topdown object segmentations as generalized robust P N potentials into the CRF formulation. These potentials present a principled manner to convey soft object segmentations into a unified energy minimization framework, enabling joint optimization and thus mutual benefit for both problems. As our results show, the proposed approach outperforms the state-of-the-art methods on the categories for which object detections are available. Quantitative and qualitative experiments show the effectiveness of the proposed method.
This paper presents a robust real-time multi-person tracking framework for busy street scenes. Tracking-by-detection approaches have recently been successfully applied to this task. However, their run-time is still limited by the computationally expensive object detection component. In this paper, we therefore consider the problem of making best use of an object detector with a fixed and very small time budget. The question we ask is: given a fixed time budget that allows for detector-based verification of k small regions-of-interest (ROIs) in the image, what are the best regions to attend to in order to obtain stable tracking performance? We address this problem by applying a statistical Poisson process model in order to rate the urgency by which individual ROIs should be attended to. These ROIs are initially extracted from a 3D depth-based occupancy map of the scene and are then tracked over time. This allows us to balance the system resources in order to satisfy the twin goals of detecting newly appearing objects, while maintaining the quality of existing object trajectories.
This paper proposes a pipeline for lying pose recognition from single images, which is designed for health-care robots to find fallen people. We firstly detect object bounding boxes by a mixture of viewpoint-specific part based model detectors and later estimate a detailed configuration of body parts on the detected regions by a finer tree-structured model. Moreover, we exploit the information provided by detection to infer a reasonable limb prior for the pose estimation stage. Additional robustness is achieved by integrating a viewpointspecific foreground segmentation into the detection and body pose estimation stages. This step yields a refinement of detection scores and a better color model to initialize pose estimation. We apply our proposed approach to challenging data sets of fallen people in different scenarios. Our quantitative and qualitative results demonstrate that the part-based model significantly outperforms a holistic model based on same feature type for lying pose detection. Moreover, our system offers a reasonable estimation for the body configuration of varying lying poses.
In this paper, we address the problem of automatically detecting and tracking a variable number of persons in complex scenes using a monocular, potentially moving, uncalibrated camera. We propose a novel approach for multi-person tracking-bydetection in a particle filtering framework. In addition to final high-confidence detections, our algorithm uses the continuous confidence of pedestrian detectors and online trained, instance-specific classifiers as a graded observation model. Thus, generic object category knowledge is complemented by instance-specific information. The main contribution of this paper is to explore how these unreliable information sources can be used for robust multi-person tracking. The algorithm detects and tracks a large number of dynamically moving persons in complex scenes with occlusions, does not rely on background modeling, requires no camera or ground plane calibration, and only makes use of information from the past. Hence, it imposes very few restrictions and is suitable for online applications. Our experiments show that the method yields good tracking performance in a large variety of highly dynamic scenarios, such as typical surveillance videos, webcam footage, or sports sequences. We demonstrate that our algorithm outperforms other methods that rely on additional information. Furthermore, we analyze the influence of different algorithm components on the robustness.
We present a real-time interactive 3D scanning system that allows users to scan complete object geometry by turning the object around in front of a real-time 3D range scanner. The incoming 3D surface patches are registered and integrated into an online 3D point cloud. In contrast to previous systems the online reconstructed 3D model also serves as final result. Registration error accumulation which leads to the well-known loop closure problem is addressed already during the scanning session by distorting the object as rigidly as possible. Scanning errors are removed by explicitly handling outliers based on visibility constraints. Thus, no additional post-processing is required which otherwise might lead to artifacts in the model reconstruction. Both geometry and texture are used for registration which allows for a wide range of objects with different geometric and photometric properties to be scanned. We show the results of our modeling approach on several difficult real-world objects. Qualitative and quantitative results are given for both synthetic and real data demonstrating the importance of online loop closure and outlier handling for model reconstruction. We show that our real-time scanning system has comparable accuracy to offline methods with the additional benefit of immediate feedback and results.
This paper addresses the task of efficient object class detection by means of the Hough transform. This approach has been made popular by the Implicit Shape Model (ISM) and has been adopted many times. Although ISM exhibits robust detection performance, its probabilistic formulation is unsatisfactory. The PRincipled Implicit Shape Model (PRISM) overcomes these problems by interpreting Hough voting as a dual implementation of linear sliding-window detection. It thereby gives a sound justification to the voting procedure and imposes minimal constraints. We demonstrate PRISM’s flexibility by two complementary implementations: a generatively trained Gaussian Mixture Model as well as a discriminatively trained histogram approach. Both systems achieve state-of-the-art performance. Detections are found by gradient-based or branch and bound search, respectively. The latter greatly benefits from PRISM’s feature-centric view. It thereby avoids the unfavorable memory trade-off and any on-line pre-processing of the original Efficient Subwindow Search (ESS). Moreover, our approach takes account of the features’ scale value while ESS does not. Finally, we show how to avoid soft-matching and spatial pyramid descriptors during detection without losing their positive effect. This makes algorithms simpler and faster. Both are possible if the object model is properly regularized and we discuss a modification of SVMs which allows for doing so.
In this paper, we present a real-time vision-based multiperson tracking system working in crowded urban environments. Our approach combines stereo visual odometry estimation, HOG pedestrian detection, and multi-hypothesis tracking-by-detection to a robust tracking framework that runs on a single laptop with a CUDA-enabled graphics card. Through shifting the expensive computations to the GPU and making extensive use of scene geometry constraints we could build up a mobile system that runs with 10Hz. We experimentally demonstrate on several challenging sequences that our approach achieves competitive tracking performance.
We systematically investigate how geometric constraints can be used for efficient sliding-window object detection. Starting with a general characterization of the space of sliding-window locations that correspond to geometrically valid object detections, we derive a general algorithm for incorporating ground plane constraints directly into the detector computation. Our approach is indifferent to the choice of detection algorithm and can be applied in a wide range of scenarios. In particular, it allows to effortlessly combine multiple different detectors and to automatically compute regions-of-interest for each of them. We demonstrate its potential in a fast CUDA implementation of the HOG detector and show that our algorithm enables a factor 2-4 speed improvement on top of all other optimizations.
Visual pedestrian/car detection is very important for mobile robotics in complex outdoor scenarios. In this paper, we propose two improvements to the popular Hough Forest object detection framework. We show how this framework can be extended to efficiently infer precise probabilistic segmentations for the object hypotheses and how those segmentations can be used to improve the final hypothesis selection. Our approach benefits from the dense sampling of a Hough Forest detector, which results in qualitatively better segmentations than previous voting based methods. We show that, compared to previous approaches, the dense feature sampling necessitates several adaptations to the segmentation framework and propose an improved formulation. In addition, we propose an efficient cascaded voting scheme that significantly reduces the effort of the Hough voting stage without loss in accuracy. We quantitatively evaluate our approach on several challenging sequences, reaching stateof-the-art performance and showing the effectiveness of the proposed framework.
Classical tracking-by-detection approaches require a robust object detector that needs to be executed in each frame. However the detector is typically the most computationally expensive component, especially if more than one object class needs to be detected. In this paper we investigate how the usage of the object detector can be reduced by using stereo range data for following detected objects over time. To this end we propose a hybrid tracking framework consisting of a stereo based ICP (Iterative Closest Point) tracker and a high-level multi-hypothesis tracker. Initiated by a detector response, the ICP tracker follows individual pedestrians over time using just the raw depth information. Its output is then fed into the high-level tracker that is responsible for solving long-term data association and occlusion handling. In addition, we propose to constrain the detector to run only on some small regions of interest (ROIs) that are extracted from a 3D depth based occupancy map of the scene. The ROIs are tracked over time and only newly appearing ROIs are evaluated by the detector. We present experiments on real stereo sequences recorded from a moving camera setup in urban scenarios and show that our proposed approach achieves state of the art performance
Tracking with a moving camera is a challenging task due to the combined effects of scene activity and egomotion. As there is no longer a static image background from which moving objects can easily be distinguished, dedicated effort must be spent on detecting objects of interest in the input images and on determining their precise extent. In recent years, there has been considerable progress in the development of approaches that apply object detection and class-specific segmentation in order to facilitate tracking under such circumstances (“tracking-by-detection”). In this chapter, we will give an overview of the main concepts and techniques used in such tracking-by-detection systems. In detail, the chapter will present fundamental techniques and current state-of-the-art approaches for performing object detection, for obtaining detailed object segmentations from single images based on top–down and bottom–up cues, and for propagating this information over time.
The visual recognition problem is central to computer vision research. From robotics to information retrieval, many desired applications demand the ability to identify and localize categories, places, and objects. This tutorial overviews computer vision algorithms for visual object recognition and image classification. We introduce primary representations and learning approaches, with an emphasis on recent advances in the field. The target audience consists of researchers or students working in AI, robotics, or vision who would like to understand what methods and representations are available for these problems. This lecture summarizes what is and isn't possible to do reliably today, and overviews key concepts that could be employed in systems requiring visual categorization.
Table of Contents: Introduction / Overview: Recognition of Specific Objects / Local Features: Detection and Description / Matching Local Features / Geometric Verification of Matched Features / Example Systems: Specific-Object Recognition / Overview: Recognition of Generic Object Categories / Representations for Object Categories / Generic Object Detection: Finding and Scoring Candidates / Learning Generic Object Category Models / Example Systems: Generic Object Recognition / Other Considerations and Current Challenges / Conclusions
A motion estimating device first detects mobile objects Oi and Oi' in continuous image frames T and T', and acquires image areas Ri and Ri' corresponding to the mobile objects Oi and Oi'. Then, the motion estimating device removes the image areas Ri and Ri' corresponding to the mobile objects Oi and Oi' in the image frames T and T', extracts corresponding point pairs Pj of feature points between the image frames T and T' from the image areas having removed the image areas Ri and Ri', and carries out the motion estimation of the autonomous mobile machine between the image frames T and T' on the basis of the positional relationship of the corresponding point pairs Pj of feature points.
We address the problem of vision-based navigation in busy inner-city locations, using a stereo rig mounted on a mobile platform. In this scenario semantic information becomes important: rather than mod- elling moving objects as arbitrary obstacles, they should be categorised and tracked in order to predict their future behaviour. To this end, we combine classical geometric world mapping with object category detection and tracking. Object-category specific detectors serve to find instances of the most important object classes (in our case pedestrians and cars). Based on these detections, multi-object tracking recovers the objects’ trajectories, thereby making it possible to predict their future locations, and to employ dynamic path planning. The approach is evaluated on challenging, realistic video sequences recorded at busy inner-city locations.
This paper presents an integrated framework for mobile street-level tracking of multiple persons. In contrast to classic tracking-by-detection approa- ches, our framework employs an efficient level-set tracker in order to follow indi- vidual pedestrians over time. This low-level tracker is initialized and periodically updated by a pedestrian detector and is kept robust through a series of consis- tency checks. In order to cope with drift and to bridge occlusions, the resulting tracklet outputs are fed to a high-level multi-hypothesis tracker, which performs longer-term data association. This design has the advantage of simplifying short- term data association, resulting in higher-quality tracks that can be maintained even in situations where the pedestrian detector does no longer yield good de- tections. In addition, it requires the pedestrian detector to be active only part of the time, resulting in computational savings. We quantitatively evaluate our ap- proach on several challenging sequences and show that it achieves state-of-the-art performance.
We propose a new approach for integrating geometric scene knowledge into a level-set tracking framework. Our approach is based on a novel constrained-homography transformation model that restricts the deformation space to physically plausible rigid motion on the ground plane. This model is especially suitable for tracking vehicles in automo- tive scenarios. Apart from reducing the number of parameters in the estimation, the 3D transformation model allows us to obtain additional information about the tracked objects and to recover their detailed 3D motion and orientation at every time step. We demonstrate how this in- formation can be used to improve a Kalman filter estimate of the tracked vehicle dynamics in a higher-level tracker, leading to more accurate ob- ject trajectories. We show the feasibility of this approach for an applica- tion of tracking cars in an inner-city scenario.
An important part of large-scale city reconstruction systems is an im- age clustering algorithm that divides a set of images into groups that should cover only one building each. Those groups then serve as input for structure from mo- tion systems. A variety of approaches for this mining step have been proposed recently, but there is a lack of comparative evaluations and realistic benchmarks. In this work, we want to fill this gap by comparing two state-of-the-art landmark mining algorithms: spectral clustering and min-hash. Furthermore, we introduce a new large-scale dataset for the evaluation of landmark mining algorithms con- sisting of 500k images from the inner city of Paris. We evaluate both algorithms on the well-known Oxford dataset and our Paris dataset and give a detailed com- parison of the clustering quality and computation time of the algorithms.
Man-made environments are abundant with planar surfaces which have attractive properties and are a prerequisite for a variety of vision tasks. This paper presents an incremental model selection method to detect piecewise planar surfaces, where planes once detected are tracked and serve as priors in subsequent images. The novelty of this approach is to formalize model selection for plane detection with Minimal Description Length (MDL) in an incremental manner. In each iteration tracked planes and new planes computed from randomly sampled interest points are evaluated, the hypotheses which best explain the scene are retained, and their supporting points are marked so that in the next iteration random sampling is guided to unexplained points. Hence, the remaining finer scene details can be represented. We show in a quantitative evaluation that this new method competes with state of the art algorithms while it is more flexible to incorporate prior knowledge from tracking.
We report on a stereo system for 3D detection and tracking of pedestrians in urban traffic scenes. The system is built around a probabilistic environment model which fuses evidence from dense 3D reconstruction and image-based pedestrian detection into a consistent interpretation of the observed scene, and a multi-hypothesis tracker to reconstruct the pedestrians’ trajectories in 3D coordinates over time. Experiments on real stereo sequences recorded in busy inner-city scenarios are presented, in which the system achieves promising results.
Geometric verification with RANSAC has become a crucial step for many local feature based matching applications. Therefore, the details of its implementation are directly relevant for an application's run-time and the quality of the estimated results. In this paper, we propose a RANSAC extension that is several orders of magnitude faster than standard RANSAC and as fast as and more robust to degenerate configurations than PROSAC, the currently fastest RANSAC extension from the literature. In addition, our proposed method is simple to implement and does not require parameter tuning. Its main component is a spatial consistency check that results in a reduced correspondence set with a significantly increased inlier ratio, leading to faster convergence of the remaining estimation steps. In addition, we experimentally demonstrate that RANSAC can operate entirely on the reduced set not only for sampling, but also for its consensus step, leading to additional speed-ups. The resulting approach is widely applicable and can be readily combined with other extensions from the literature. We quantitatively evaluate our approach's robustness on a variety of challenging datasets and compare its performance to the state-of-the-art.
We propose a novel approach for multi-person tracking-by-detection in a particle filtering framework. In addition to final high-confidence detections, our algorithm uses the continuous confidence of pedestrian detectors and online trained, instance-specific classifiers as a graded observation model. Thus, generic object category knowledge is complemented by instance-specific information. A main contribution of this paper is the exploration of how these unreliable information sources can be used for multi-person tracking. The resulting algorithm robustly tracks a large number of dynamically moving persons in complex scenes with occlusions, does not rely on background modeling, and operates entirely in 2D (requiring no camera or ground plane calibration). Our Markovian approach relies only on information from the past and is suitable for online applications. We evaluate the performance on a variety of datasets and show that it improves upon state-of-the-art methods.
Many object detection systems rely on linear classifiers embedded in a sliding-window scheme. Such exhaustive search involves massive computation. Efficient Subwindow Search (ESS)  avoids this by means of branch and bound. However, ESS makes an unfavourable memory tradeoff. Memory usage scales with both image size and overall object model size. This risks becoming prohibitive in a multiclass system. In this paper, we make the connection between sliding-window and Hough-based object detection explicit. Then, we show that the feature-centric view of the latter also nicely fits with the branch and bound paradigm, while it avoids the ESS memory tradeoff. Moreover, on-line integral image calculations are not needed. Both theoretical and quantitative comparisons with the ESS bound are provided, showing that none of this comes at the expense of performance.
In the transition from industrial to service robotics, robots will have to deal with increasingly unpredictable and variable environments. We present a system that is able to recognize objects of a certain class in an image and to identify their parts for potential interactions. The method can recognize objects from arbitrary viewpoints and generalizes to instances that have never been observed during training, even if they are partially occluded and appear against cluttered backgrounds. Our approach builds on the Implicit Shape Model of Leibe et al. (2008). We extend it to couple recognition to the provision of meta-data useful for a task and to the case of multiple viewpoints by integrating it with the dense multi-view correspondence finder of Ferrari et al. (2006). Meta-data can be part labels but also depth estimates, information on material types, or any other pixelwise annotation. We present experimental results on wheelchairs, cars, and motorbikes.
In this paper, we address the problem of multi-person tracking in busy pedestrian zones using a stereo rig mounted on a mobile platform. The complexity of the problem calls for an integrated solution that extracts as much visual information as possible and combines it through cognitive feedback cycles. We propose such an approach, which jointly estimates camera position, stereo depth, object detection, and tracking. The interplay between those components is represented by a graphical model. Since the model has to incorporate object-object interactions and temporal links to past frames, direct inference is intractable. We therefore propose a two-stage procedure: for each frame we first solve a simplified version of the model (disregarding interactions and temporal continuity) to estimate the scene geometry and an overcomplete set of object detections. Conditioned on these results, we then address object interactions, tracking, and prediction in a second step. The approach is experimentally evaluated on several long and difficult video sequences from busy inner-city locations. Our results show that the proposed integration makes it possible to deliver robust tracking performance in scenes of realistic complexity.
This paper addresses the problem of object detection by means of the Generalised Hough transform paradigm. The Implicit Shape Model (ISM) is a well-known approach based on this idea. It made this paradigm popular and has been adopted many times. Although the algorithm exhibits robust detection performance, its description, i.e. its probabilistic model, involves arguments which are unsatisfactory from a probabilistic standpoint. We propose a framework which overcomes these problems and gives a sound justification to the voting procedure. Furthermore, our framework allows for a formal understanding of the heuristic of soft-matching commonly used in visual vocabulary systems. We show that it is sufficient to use soft-matching during learning only and to perform fast nearest neighbour matching at recognition time (where speed is of prime importance). Our implementation is based on Gaussian Mixture Models (instead of kernel density estimators as with ISM) which lead to a fast gradient-based object detector.
Low-level cues in an image not only allow to infer higher-level information like the presence of an object, but the inverse is also true. Category-level object recognition has now reached a level of maturity and accuracy that allows to successfully feed back its output to other processes. This is what we refer to as cognitive feedback. In this paper, we study one particular form of cognitive feedback, where the ability to recognize objects of a given category is exploited to infer different kinds of meta-data annotations for images of previously unseen object instances, in particular information on 3D shape. Meta-data can be discrete, real- or vector-valued. Our approach builds on the Implicit Shape Model of Leibe and Schiele , and extends it to transfer annotations from training images to test images. We focus on the inference of approximative 3D shape information about objects in a single 2D image. In experiments, we illustrate how our method can infer depth maps, surface normals and part labels for previously unseen object instances.
We address the problem of vision-based multi-person tracking in busy pedestrian zones using a stereo rig mounted on a mobile platform. Specifically, we are interested in the application of such a system for supporting path planning algorithms in the avoidance of dynamic obstacles. The complexity of the problem calls for an integrated solution, which extracts as much visual information as possible and combines it through cognitive feedback. We propose such an approach, which jointly estimates camera position, stereo depth, object detections, and trajectories based only on visual information. The interplay between these components is represented in a graphical model. For each frame, we first estimate the ground surface together with a set of object detections. Based on these results, we then address object interactions and estimate trajectories. Finally, we employ the tracking results to predict future motion for dynamic objects and fuse this information with a static occupancy map estimated from dense stereo. The approach is experimentally evaluated on several long and challenging video sequences from busy inner-city locations recorded with different mobile setups. The results show that the proposed integration makes stable tracking and motion prediction possible, and thereby enables path planning in complex and highly dynamic scenes.
We present a complete 3D in-hand scanning system that allows users to scan objects by simply turning them freely in front of a real-time 3D range scanner. The 3D object model is reconstructed online as a point cloud by registering and integrating the incoming 3D patches with the online 3D model. The accumulation of registration errors leads to the well-known loop closure problem. We address this issue already during the scanning session by distorting the object as rigidly as possible. Scanning errors are removed by explicitly handling outliers. As a result of our proposed online modeling and error handling procedure, the online model is of sufficiently high quality to serve as the final model. Thus, no additional post-processing is required which might lead to artifacts in the model reconstruction. We demonstrate our approach on several difficult real-world objects and quantitatively evaluate the resulting modeling accuracy.
We present an algorithm for multi-person tracking-by-detection in a particle filtering framework. To address the unreliability of current state-of-the-art object detectors, our algorithm tightly couples object detection, classification, and tracking components. Instead of relying only on the final, sparse output from a detector, we additionally employ its continuous intermediate output to impart our approach with more flexibility to handle difficult situations. The resulting algorithm robustly tracks a variable number of dynamically moving persons in complex scenes with occlusions. The approach does not rely on background modeling and is based only on 2D information from a single camera, not requiring any camera or ground plane calibration. We evaluate the algorithm on the PETS’09 tracking dataset and discuss the importance of the different algorithm components to robustly handle difficult situations.
We address the problem of vision-based multi-person tracking in busy inner-city locations using a stereo rig mounted on a mobile platform. Specifically, we are interested in the application of such a system for autonomous navigation and path planning. In such a scenario, semantic information about the moving scene objects becomes important. In order to estimate this robustly, we combine classical geometric world mapping with multi-person detection and tracking. In this paper, we refine an approach presented in earlier work, which jointly estimates camera position, stereo depth, object detections, and trajectories based only on visual information. We analyze the influence of the trajectory generator, which forms part of any tracking-by-detection system, and propose a set of measures to improve its performance. The extensions are experimentally evaluated on challenging, realistic video sequences recorded at busy inner-city locations. The results show that the proposed extensions significantly improve overall system performance, making the resulting detecting and tracking capabilities an interesting component of future navigation system for highly dynamic scenes.
This paper presents a novel method for detecting and localizing objects of a visual category in cluttered real-world scenes. Our approach considers object categorization and figure-ground segmentation as two interleaved processes that closely collaborate towards a common goal. As shown in our work, the tight coupling between those two processes allows them to benefit from each other and improve the combined performance. The core part of our approach is a highly flexible learned representation for object shape that can combine the information observed on different training examples in a probabilistic extension of the Generalized Hough Transform. The resulting approach can detect categorical objects in novel images and automatically infer a probabilistic segmentation from the recognition result. This segmentation is then in turn used to again improve recognition by allowing the system to focus its efforts on object pixels and to discard misleading influences from the background. Moreover, the information from where in the image a hypothesis draws its support is employed in an MDL based hypothesis verification stage to resolve ambiguities between overlapping hypotheses and factor out the effects of partial occlusion. An extensive evaluation on several large data sets shows that the proposed system is applicable to a range of different object categories, including both rigid and articulated objects. In addition, its flexible representation allows it to achieve competitive object detection performance already from training sets that are between one and two orders of magnitude smaller than those used in comparable systems.
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previsualization can be rendered from the expected future viewpoints of the driver, the required maneuver will be more easily understandable. 3D city models can be reconstructed from the imagery recorded by surveying vehicles. The vastness of image material gathered by these vehicles, however, puts extreme demands on vision algorithms to ensure their practical usability. Algorithms need to be as fast as possible and should result in compact, memory efficient 3D city models for future ease of distribution and visualization. For the considered application, these are not contradictory demands. Simplified geometry assumptions can speed up vision algorithms while automatically guaranteeing compact geometry models. In this paper, we present a novel city modeling framework which builds upon this philosophy to create 3D content at high speed. Objects in the environment, such as cars and pedestrians, may however disturb the reconstruction, as they violate the simplified geometry assumptions, leading to visually unpleasant artifacts and degrading the visual realism of the resulting 3D city model. Unfortunately, such objects are prevalent in urban scenes. We therefore extend the reconstruction framework by integrating it with an object recognition module that automatically detects cars in the input video streams and localizes them in 3D. The two components of our system are tightly integrated and benefit from each other’s continuous input. 3D reconstruction delivers geometric scene context, which greatly helps improve detection precision. The detected car locations, on the other hand, are used to instantiate virtual placeholder models which augment the visual realism of the reconstructed city model.
In the transition from industrial to service robotics, robots will have to deal with increasingly unpredictable and variable environments. We present a system that is able to recognize objects of a certain class in an image and to identify their parts for potential interactions. This is demonstrated for object instances that have never been observed during training, and under partial occlusion and against cluttered backgrounds. Our approach builds on the Implicit Shape Model of Leibe and Schiele, and extends it to couple recognition to the provision of meta-data useful for a task. Meta-data can for example consist of part labels or depth estimates. We present experimental results on wheelchairs and cars.
This paper provides a technique for measuring camera translation relatively w.r.t. the scene from two images. We demonstrate that the amount of the translation can be reliably measured for general as well as planar scenes by the most frequent apical angle, the angle under which the camera centers are seen from the perspective of the reconstructed scene points. Simulated experiments show that the dominant apical angle is a linear function of the length of the true camera translation. In a real experiment, we demonstrate that by skipping image pairs with too small motion, we can reliably initialize structure from motion, compute accurate camera trajectory in order to rectify images and use the ground plane constraint in recognition of pedestrians in a hand-held video sequence.
We present fast 3D surface registration methods for inhand modeling. This allows users to scan complete objects swiftly by simply turning them around in front of the scanner. The paper makes two main contributions. First, we propose an efficient method for detecting registration failures, which is a vital property of any automatic modeling system. Our method is based on two different consistency tests, one based on geometry and one based on texture. Second, we extend ICP by three additional fast registration methods for both coarse and fine alignment based on both texture and geometry. Each of those methods brings in additional information that can compensate for ambiguities in the other cues. Together, they allow for the robust reconstruction of a large variety of objects with different geometric and photometric properties. Finally, we show how both failure detection and fast registration can be combined in a practical and robust in-hand modeling system that operates at interactive frame rates.
We present a mobile vision system for multi-person tracking in busy environments. Specifically, the system integrates continuous visual odometry computation with tracking-by-detection in order to track pedestrians in spite of frequent occlusions and egomotion of the camera rig. To achieve reliable performance under real-world conditions, it has long been advocated to extract and combine as much visual information as possible. We propose a way to closely integrate the vision modules for visual odometry, pedestrian detection, depth estimation, and tracking. The integration naturally leads to several cognitive feedback loops between the modules. Among others, we propose a novel feedback connection from the object detector to visual odometry which utilizes the semantic knowledge of detection to stabilize localization. Feedback loops always carry the danger that erroneous feedback from one module is amplified and causes the entire system to become instable. We therefore incorporate automatic failure detection and recovery, allowing the system to continue when a module becomes unreliable. The approach is experimentally evaluated on several long and difficult video sequences from busy inner-city locations. Our results show that the proposed integration makes it possible to deliver stable tracking performance in scenes of previously infeasible complexity.
In this paper, we describe an approach for mining images of objects (such as touristic sights) from community photo col- lections in an unsupervised fashion. Our approach relies on retrieving geotagged photos from those web-sites using a grid of geospatial tiles. The downloaded photos are clustered into potentially interesting entities through a processing pipeline of several modalities, including visual, textual and spatial proximity. The resulting clusters are analyzed and are automatically classified into objects and events. Using mining techniques, we then find text labels for these clusters, which are used to again assign each cluster to a corresponding Wikipedia article in a fully unsupervised manner. A final ver- ification step uses the contents (including images) from the selected Wikipedia article to verify the cluster-article assignment. We demonstrate this approach on several urban areas, densely covering an area of over 700 square kilometers and mining over 200,000 photos, making it probably the largest experiment of its kind to date.
We present an online learning approach for robustly combining unreliable observations from a pedestrian detector to estimate the rough 3D scene geometry from video sequences of a static camera. Our approach is based on an entropy modelling framework, which allows to simultaneously adapt the detector parameters, such that the expected information gain about the scene structure is maximised. As a result, our approach automatically restricts the detector scale range for each image region as the estimation results become more confident, thus improving detector run-time and limiting false positives.
We present a novel approach for multi-object tracking which considers object detection and spacetime trajectory estimation as a coupled optimization problem. Our approach is formulated in a Minimum Description Length hypothesis selection framework, which allows our system to recover from mismatches and temporarily lost tracks. Building upon a state-of-the-art object detector, it performs multi-view/multi-category object recognition to detect cars and pedestrians in the input images. The 2D object detections are checked for their consistency with (automatically estimated) scene geometry and are converted to 3D observations, which are accumulated in a world coordinate frame. A subsequent trajectory estimation module analyzes the resulting 3D observations to find physically plausible spacetime trajectories. Tracking is achieved by performing model selection after every frame. At each time instant, our approach searches for the globally optimal set of spacetime trajectories which provides the best explanation for the current image and for all evidence collected so far, while satisfying the constraints that no two objects may occupy the same physical space, nor explain the same image pixels at any point in time. Successful trajectory hypotheses are then fed back to guide object detection in future frames. The optimization procedure is kept efficient through incremental computation and conservative hypothesis pruning. We evaluate our approach on several challenging video sequences and demonstrate its performance on both a surveillance-type scenario and a scenario where the input videos are taken from inside a moving vehicle passing through crowded city areas.
In this paper, we address the problem of 3D articulated multi-person tracking in busy street scenes from a moving, human-level observer. In order to handle the complexity of multi-person interactions, we propose to pursue a two-stage strategy. A multi-body detection-based tracker first analyzes the scene and recovers individual pedestrian trajectories, bridging sensor gaps and resolving temporary occlusions. A specialized articulated tracker is then applied to each recovered pedestrian trajectory in parallel to estimate the tracked person's precise body pose over time. This articulated tracker is implemented in a Gaussian Process framework and operates on global pedestrian silhouettes using a learned statistical representation of human body dynamics. We interface the two tracking levels through a guided segmentation stage, which combines traditional bottom-up cues with top-down information from a human detector and the articulated tracker's shape prediction. We show the proposed approach's viability and demonstrate its performance for articulated multi-person tracking on several challenging video sequences of a busy inner-city scenario.
In this paper, we present a system that integrates fully automatic scene geometry estimation, 2D object detection, 3D localization, trajectory estimation, and tracking for dynamic scene interpretation from a moving vehicle. Our sole input are two video streams from a calibrated stereo rig on top of a car. From these streams, we estimate Structurefrom-Motion (SfM) and scene geometry in real-time. In parallel, we perform multi-view/multi-category object recognition to detect cars and pedestrians in both camera images. Using the SfM self-localization, 2D object detections are converted to 3D observations, which are accumulated in a world coordinate frame. A subsequent tracking module analyzes the resulting 3D observations to find physically plausible spacetime trajectories. Finally, a global optimization criterion takes object-object interactions into account to arrive at accurate 3D localization and trajectory estimates for both cars and pedestrians. We demonstrate the performance of our integrated system on challenging real-world data showing car passages through crowded city areas.
We present a novel approach for multi-object tracking which considers object detection and spacetime trajectory estimation as a coupled optimization problem. It is formulated in a hypothesis selection framework and builds upon a state-of-the-art pedestrian detector. At each time instant, it searches for the globally optimal set of spacetime trajectories which provides the best explanation for the current image and for all evidence collected so far, while satisfying the constraints that no two objects may occupy the same physical space, nor explain the same image pixels at any point in time. Successful trajectory hypotheses are fed back to guide object detection in future frames. The optimization procedure is kept efficient through incremental computation and conservative hypothesis pruning. The resulting approach can initialize automatically and track a large and varying number of persons over long periods and through complex scenes with clutter, occlusions, and large-scale background changes. Also, the global optimization framework allows our system to recover from mismatches and temporarily lost tracks. We demonstrate the feasibility of the proposed approach on several challenging video sequences.
We present a novel 3D scanning system combining stereo and active illumination based on phase-shift for robust and accurate scene reconstruction. Stereo overcomes the traditional phase discontinuity problem and allows for the reconstruction of complex scenes containing multiple objects. Due to the sequential recording of three patterns, motion will introduce artifacts in the reconstruction. We develop a closed-form expression for the motion error in order to apply motion compensation on a pixel level. The resulting scanning system can capture accurate depth maps of complex dynamic scenes at 17 fps and can cope with both rigid and deformable objects.
We present a novel approach to automatically find spatial configurations of local features occurring frequently on instances of a given object class, and rarely on the background. The approach is based on computationally effi- cient data mining techniques and can find frequent con- figurations among tens of thousands of candidates within seconds. Based on the mined configurations we develop a method to select features which have high probability of lying on previously unseen instances of the object class. The technique is meant as an intermediate processing layer to filter the large amount of clutter features returned by lowlevel feature extraction, and hence to facilitate the tasks of higher-level processing stages such as object detection.
In this paper, we address the challenging problem of simultaneous pedestrian detection and ground-plane estimation from video while walking through a busy pedestrian zone. Our proposed system integrates robust stereo depth cues, ground-plane estimation, and appearance-based object detection in a principled fashion using a graphical model. Object-object occlusions lead to complex interactions in this model that make an exact solution computationally intractable. We therefore propose a novel iterative approach that first infers scene geometry using Belief Propagation and then resolves interactions between objects using a global optimization procedure. This approach leads to a robust solution in few iterations, while allowing object detection to benefit from geometry estimation and vice versa. We quantitatively evaluate the performance of our proposed approach on several challenging test sequences showing strolls through busy shopping streets. Comparisons to various baseline systems show that it outperforms both a system using no scene geometry and one just relying on Structure-from-Motion without dense stereo
Thanks to recent progress in category-level object recognition, we have now come to a point where these techniques have gained sufficient maturity and accuracy to succesfully feed back their output to other processes. This is what we refer to as cognitive feedback. In this paper, we study one particular form of cognitive feedback, where the ability to recognize objects of a given category is exploited to infer meta-data such as depth cues, 3D points, or object decomposition in images of previously unseen object instances. Our approach builds on the Implicit Shape Model of Leibe and Schiele, and extends it to transfer annotations from training images to test images. Experimental results validate the viability of our approach.
We present a novel system for generic object class de- tection. In contrast to most existing systems which focus on a single viewpoint or aspect, our approach can detect ob- ject instances from arbitrary viewpoints. This is achieved by combining the Implicit Shape Model for object class de- tection proposed by Leibe and Schiele with the multi-view specific object recognition system of Ferrari et al. After learning single-view codebooks, these are inter- connected by so-called activation links, obtained through multi-view region tracks across different training views of individual object instances. During recognition, these inte- grated codebooks work together to determine the location and pose of the object. Experimental results demonstrate the viability of the approach and compare it to a bank of independent single-view detectors.
A wide range of methods have been proposed to detect and recognize objects. However, effective and efficient multi- viewpoint detection of objects is still in its infancy, since most current approaches can only handle single viewpoints or as- pects. This paper proposes a general approach for multi- aspect detection of objects. As the running example for de- tection we use pedestrians, which add another difficulty to the problem, namely human body articulations. Global ap- pearance changes caused by different articulations and view- points of pedestrians are handled in a unified manner by a generalization of the Implicit Shape Model . An important property of this new approach is to share local appearance across different articulations and viewpoints, therefore re- quiring relatively few training samples. The effectiveness of the approach is shown and compared to previous approaches on two datasets containing pedestrians with different articu- lations and from multiple viewpoints.
In this paper we propose an approach capable of si- multaneous recognition and localization of multiple object classes using a generative model. A novel hierarchical rep- resentation allows to represent individual images as well as various objects classes in a single, scale and rotation invari- ant model. The recognition method is based on a codebook representation where appearance clusters built from edge based features are shared among several object classes. A probabilistic model allows for reliable detection of various objects in the same image. The approach is highly effi- cient due to fast clustering and matching methods capable of dealing with millions of high dimensional features. The system shows excellent performance on several object cate- gories over a wide range of scales, in-plane rotations, back- ground clutter, and partial occlusions. The performance of the proposed multi-object class detection approach is com- petitive to state of the art approaches dedicated to a single object class recognition problem.
3D city modeling using computer vision is very chal- lenging. A typical city contains objects which are a night- mare for some vision algorithms, while other algorithms have been designed to identify exactly these parts but, in their turn, suffer from other weaknesses which limit their application. For instance, moving cars with metallic sur- faces can degrade the results of a 3D city reconstruction algorithm which is primarily based on the assumption of a static scene with diffuse reflection properties. On the other hand, a specialized object recognition algorithm could be able to detect cars, but also yields too many false positives without the availability of additional scene knowledge. In this paper, the design of a cognitive loop which intertwines both aforementioned algorithms is demonstrated for 3D city modeling, proving that the whole can be much more than the simple sum of its parts. A cognitive loop is the mutual trans- fer of higher knowledge between algorithms, which enables the combination of algorithms to overcome the weaknesses of any single algorithm. We demonstrate the promise of this approach on a real-world city modeling task using video data recorded by a survey vehicle. Our results show that the cognitive combination of algorithms delivers convincing city models which improve upon the degree of realism that is possible from a purely reconstruction-based approach.
In this paper we address the problem of building object class representations based on local features and fast matching in a large database. We propose an efficient algorithm for hierarchical agglomerative clustering. We examine different agglomerative and partitional clustering strategies and compare the quality of obtained clusters. Our combination of partitional-agglomerative clustering gives significant improvement in terms of efficiency while main- taining the same quality of clusters. We also propose a method for building data structures for fast matching in high dimensional feature spaces. These improvements allow to deal with large sets of training data typically used in recognition of multiple object classes.
This paper proposes a novel method for integrating multiple local cues, i.e. lo- cal region detectors as well as descriptors, in the context of object detection. Rather than to fuse the outputs of several distinct classifiers in a fixed setup, our approach implements a highly flexible combination scheme, where the con- tributions of all individual cues are flexibly recombined depending on their ex- planatory power for each new test image. The key idea behind our approach is to integrate the cues over an estimated top-down segmentation, which allows to quantify how much each of them contributed to the object hypothesis. By combining those contributions on a per-pixel level, our approach ensures that each cue only contributes to object regions for which it is confident and that potential correlations between cues are effectively factored out. Experimental results on several benchmark data sets show that the proposed multi-cue combi- nation scheme significantly increases detection performance compared to any of its constituent cues alone. Moreover, it provides an interesting evaluation tool to analyze the complementarity of local feature detectors and descriptors.
This paper presents a practical system for vision-based traffic scene analysis from a moving vehicle based on a cognitive feedback loop which in- tegrates real-time geometry estimation with appearance-based object detection. We demonstrate how those two components can benefit from each other’s con- tinuous input and how the transferred knowledge can be used to improve scene analysis. Thus, scene interpretation is not left as a matter of logical reasoning, but is instead addressed by the repeated interaction and consistency checks between different levels and modes of visual processing. As our results show, the proposed tight integration significantly increases recognition performance, as well as over- all system robustness. In addition, it enables the construction of novel capabilities such as the accurate 3D estimation of object locations and orientations and their temporal integration in a world coordinate frame. The system is evaluated on a challenging real-world car detection task in an urban scenario.
In this paper, we address the problem of detecting pedestrians in crowded real-world scenes with severe overlaps. Our basic premise is that this problem is too difficult for any type of model or feature alone. Instead, we present a novel algorithm that integrates evidence in multiple iterations and from different sources. The core part of our method is the combination of local and global cues via a probabilistic top-down segmentation. Altogether, this approach allows to examine and compare object hypotheses with high precision down to the pixel level. Qualitative and quantitative results on a large data set confirm that our method is able to reliably detect pedestrians in crowded scenes, even when they overlap and partially occlude each other. In addition, the flexible nature of our approach allows it to operate on very small training sets.
Pedestrian detection in real world scenes is a challenging problem. In recent years a variety of approaches have been proposed, and impressive results have been reported on a variety of databases. This paper systematically evaluates (1) various local shape descriptors, namely Shape Context and Local Chamfer descriptor and (2) four different interest point detectors for the detection of pedestrians. Those results are compared to the standard global Chamfer matching approach. A main result of the paper is that Shape Context trained on real edge images rather than on clean pedestrian silhouettes combined with the Hessian-Laplace detector outperforms all other tested approaches.
In this paper we compare the performance of local detectors and descriptors in the context of object class recognition. Recently, many detectors / descriptors have been evaluated in the context of matching as well as invariance to viewpoint changes . However, it is unclear if these results can be generalized to categorization problems, which require different properties of features. We evaluate 5 stateof-the-art scale invariant region detectors and 5 descriptors. Local features are computed for 20 object classes and clustered using hierarchical agglomerative clustering. We measure the quality of appearance clusters and location distributions using entropy as well as precision. We also measure how the clusters generalize from training set to novel test data. Our results indicate that extended SIFT descriptors  computed on Hessian-Laplace  regions perform best. Second score is obtained by Salient regions . The results also show that these two detectors provide complementary features. The new detectors/descriptors significantly improve the performance of a state-of-the art recognition approach  in pedestrian detection task.
Category detection is a lively area of research. While categorization algorithms tend to agree in using local descriptors, they differ in the choice of the classifier, with some using generative models and others discriminative approaches. This paper presents a method for object category detection which integrates a generative model with a discriminative classifier. For each object category, we generate an appearance codebook, which becomes a common vocabulary for the generative and discriminative methods. Given a query image, the generative part of the algorithm finds a set of hypotheses and estimates their support in location and scale. Then, the discriminative part verifies each hypothesis on the same codebook activations. The new algorithm exploits the strengths of both original methods, minimizing their weaknesses. Experiments on several databases show that our new approach performs better than its building blocks taken separately. Moreover, experiments on two challenging multi-scale databases show that our new algorithm outperforms previously reported results.
We present a method for object categorization in real-world scenes. Following a common consensus in the field, we do not assume that a figureground segmentation is available prior to recognition. However, in contrast to most standard approaches for object class recognition, our approach automatically segments the object as a result of the categorization. This combination of recognition and segmentation into one process is made possible by our use of an Implicit Shape Model, which integrates both into a common probabilistic framework. In addition to the recognition and segmentation result, it also generates a per-pixel confidence measure specifying the area that supports a hypothesis and how much it can be trusted. We use this confidence to derive a natural extension of the approach to handle multiple objects in a scene and resolve ambiguities between overlapping hypotheses with a novel MDL-based criterion. In addition, we present an extensive evaluation of our method on a standard dataset for car detection and compare its performance to existing methods from the literature. Our results show that the proposed method significantly outperforms previously published methods while needing one order of magnitude less training examples. Finally, we present results for articulated objects, which show that the proposed method can categorize and segment unfamiliar objects in different articulations and with widely varying texture patterns, even under significant partial occlusion.
The goal of our work is object categorization in real-world scenes. That is, given a novel image we want to recognize and localize unseen-before objects based on their similarity to a learned object category. For use in a realworld system, it is important that this includes the ability to recognize objects at multiple scales. In this paper, we present an approach to multi-scale object categorization using scale-invariant interest points and a scale-adaptive Mean-Shift search. The approach builds on the method from , which has been demonstrated to achieve excellent results for the single-scale case, and extends it to multiple scales. We present an experimental comparison of the influence of different interest point operators and quantitatively show the method’s robustness to large scale changes.
Awarded the main prize of the German Pattern Recognition Society (DAGM Best Paper Award)
This thesis is concerned with the problem of visual object categorization, that is of recognizing unseen-before objects, localizing them in cluttered real-world images, and assigning the correct category label. This capability is one of the core competencies of the human visual system. Yet, computer vision systems are still far from reaching a comparable level of performance. Moreover, computer vision research has in the past mainly focused on the simpler and more specific problem of identifying known objects under novel viewing conditions. The visual categorization problem is closely linked to the task of figure-ground segmentation, that is of dividing the image into an object and a non-object part. Historically, figure-ground segmentation has often been seen as an important and even necessary preprocessing step for object recognition. However, purely bottomup approaches have so far been unable to yield segmentations of sufficient quality, so that most current recognition approaches have been designed to work independently from segmentation. In contrast, this thesis considers object categorization and figure-ground segmentation as two interleaved processes that closely collaborate towards a common goal. The core part of our work is a probabilistic formulation which integrates both capabilities into a common framework. As shown in our experiments, the tight coupling between those two processes allows them to profit from each other and improve their individual performances. The resulting approach can detect categorical objects in novel images and automatically compute a segmentation for them. This segmentation is then used to again improve recognition by allowing the system to focus its effort on object pixels and discard misleading influences from the background. In addition to improving the recognition performance for individual hypotheses, the top-down segmentation also allows to determine exactly from where a hypothesis draws its support. We use this information to design a hypothesis verification stage based on the MDL principle that resolves ambiguities between overlapping hypotheses on a per-pixel level and factors out the effects of partial occlusion. Altogether, this procedure constitutes a novel mechanism in object detection that allows to analyze scenes containing multiple objects in a principled manner. Our results show that it presents an improvement over conventional criteria based on bounding box overlap and permits more accurate acceptance decisions. Our approach is based on a highly flexible implicit representation for object shape that can combine the information of local parts observed on different training examples and interpolate between the corresponding objects. As a result, the proposed method can learn object models already from few training examples and achieve competitive object detection performance with training sets that are between one and two orders of magnitude smaller than those used in comparable systems. An extensive evaluation on several large data sets shows that the system is applicable to many different object categories, including both rigid and articulated objects.
Object recognition has reached a level where we can identify a large number of previously seen and known objects. However, the more challenging and important task of categorizing previously unseen objects remains largely unsolved. Traditionally, contour and shape based methods are regarded most adequate for handling the generalization requirements needed for this task. Appearance based methods, on the other hand, have been successful in object identification and detection scenarios. Today little work is done to systematically compare existing methods and characterize their relative capabilities for categorizing objects. In order to compare different methods we present a new database specifically tailored to the task of object categorization. It contains high-resolution color images of 80 objects from 8 different categories, for a total of 3280 images. It is used to analyze the performance of several appearance and contour based methods. The best categorization result is obtained by an appropriate combination of different methods.
An efficient and general framework for the incorporation of statistical prior information, based on a wide variety of detectable point features, into level set based object tracking is presented. Level set evolution is based on the maximisation of a set of likelihoods on mesh values at features, which are located using a stochastic sampling process. This evolution is based on the interpolation of likelihood gradients using kernels centred at the features. Feature detectors implemented are based on moments of colour histogram segmented images and learned image patches located using normalised correlation, although a wide variety of feature detectors could be used. A computationally efficient level set implementation is presented along with a method for the incorporation of a motion model into the scheme.
Historically, figure-ground segmentation has been seen as an important and even necessary precursor for object recognition. In that context, segmentation is mostly defined as a data driven, that is bottom-up, process. As for humans object recognition and segmentation are heavily intertwined processes, it has been argued that top-down knowledge from object recognition can and should be used for guiding the segmentation process. In this paper, we present a method for the categorization of unfamiliar objects in difficult real-world scenes. The method generates object hypotheses without prior segmentation that can be used to obtain a category-specific figure-ground segmentation. In particular, the proposed approach uses a probabilistic formulation to incorporate knowledge about the recognized category as well as the supporting information in the image to segment the object from the background. This segmentation can then be used for hypothesis verification, to further improve recognition performance. Experimental results show the capacity of the approach to categorize and segment object categories as diverse as cars and cows.
Interest point detectors are commonly employed to reduce the amount of data to be processed. The ideal interest point detector would robustly select those features which are most appropriate or salient for the application and data at hand. There is however a tradeoff between the robustness and the discriminance of the selected features. Whereas robustness in terms of repeatability is relatively well explored, the discriminance of interest points is rarely discussed. This paper formalizes the notion of saliency and evaluates three state-of-the-art interest point detectors with respect to their capability of selecting salient image features in two recognition settings.
The Perceptive Workbench endeavors to create a spontaneous and unimpeded interface between the physical and virtual worlds. Its vision-based methods for interaction constitute an alternative to wired input devices and tethered tracking. Objects are recognized and tracked when placed on the display surface. By using multiple infrared light sources, the object’s 3D shape can be captured and inserted into the virtual interface. This ability permits spontaneity since either preloaded objects or those objects selected at run-time by the user can become physical icons. Integrated into the same vision-based interface is the ability to identify 3D hand position, pointing direction, and sweeping arm gestures. Such gestures can enhance selection, manipulation, and navigation tasks. The Perceptive Workbench has been used for a variety of applications, including augmented reality gaming and terrain navigation. This paper focuses on the techniques used in implementing the Perceptive Workbench and the system’s performance.
This paper explores a view-based approach to recognize free-form objects in range images. We are using a set of local features that are easy to calculate and robust to partial occlusions. By combining those features in a multidimensional histogram, we can obtain highly discriminant classifiers without the need for segmentation. Recognition is performed using either histogram matching or a probabilistic recognition algorithm. We compare the performance of both methods in the presence of occlusions and test the system on a database of almost 2000 full-sphere views of 30 free-form objects. The system achieves a recognition accuracy above 93% on ideal images, and of 89% with 20% occlusion.
In this paper, we explore the use of local feature histograms for view-based recognition of free-form objects from range images. Our approach uses a set of local features that are easy to calculate and robust to partial occlusions. By combining them in a multidimensional histogram, we can obtain highly discriminative classiers without having to solve a segmentation problem. The system achieves above 91% recognition accuracy on a database of almost 2000 full-sphere views of 30 free-form objects, with only minimal space requirements. In addition, since it only requires the calculation of very simple features, it is ex- tremely fast and can achieve real-time recognition performance.
The Perceptive Workbench endeavors to create a spontaneous and unimpeded interface between the physical and virtual worlds. Its vision-based methods for interaction constitute an alternative to wired input devices and tethered tracking. Objects are recognized and tracked when placed on the display surface. By using multiple infrared light sources, the object’s 3D shape can be captured and inserted into the virtual interface. This ability permits spontaneity since either preloaded objects or those objects selected at run-time by the user can become physical icons. Integrated into the same vision-based interface is the ability to identify 3D hand position, pointing direction, and sweeping arm gestures. Such gestures can enhance selection, manipulation, and navigation tasks. In previous publications, the Perceptive Workbench has demonstrated its utility for a variety of applications, including augmented reality gaming and terrain navigation. This paper will focus on the implementation and performance aspects and will introduce recent enhancements to the system.
Until now, we have interacted with computers mostly by using wire-based devices. Typically, the wires limit the distance of movement and inhibit freedom of orientation. In addition, most interactions are indirect. The user moves a device as an analog for the action created in the display space. We envision an untethered interface that accepts gestures directly and can accept any objects we choose as interactors. We discuss methods for producing more seamless interaction between the physical and virtual environments through the Perceptive Workbench. We applied the system to an augmented reality game and a terrain navigating system. The Perceptive Workbench can reconstruct 3D virtual representations of previously unseen real-world objects placed on its surface. In addition, the Perceptive Workbench identifies and tracks such objects as they are manipulated on the desk's surface and allows the user to interact with the augmented environment through 2D and 3D gestures
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that eliminate the need for wired input devices and wired tracking. Objects are recognized and tracked when placed on the display surface. Through the use of multiple light sources, the objectÕs 3D shape can be captured and inserted into the virtual interface. This ability permits spontaneity since either preloaded objects or those objects selected on the spot by the user can become physical icons. Integrated into the same vision-based interface is the ability to identify 3D hand position, pointing direction, and sweeping arm gestures. Such gestures can enhance selection, manipulation, and navigation tasks. In this paper, the Perceptive Workbench is used for augmented reality gaming and terrain navigation applications, which demonstrate the utility and capability of the interface.
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSCW), intelligent agents, graphics, and sensing technology. In addition, computer gaming is especially wellsuited for explorations in the relatively young fields of wearable computing and augmented reality (AR). This paper presents a developing multi-player augmented reality game, patterned as a cross between a martial arts fighting game and an agent controller, as implemented using the Wearable Augmented Reality for Personal, Intelligent, and Networked Gaming (WARPING) system. Through interactions based on gesture, voice, and head movement input and audio and graphical output, the WARPING system demonstrates how computer vision techniques can be exploited for advanced, intelligent interfaces.