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Point-VOS: Pointing Up Video Object Segmentation


Idil Esen Zulfikar*, Sabarinath Mahadevan*, Paul Voigtlaender*, Bastian Leibe
IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2024
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Current state-of-the-art Video Object Segmentation (VOS) methods rely on dense per-object mask annotations both during training and testing. This requires time-consuming and costly video annotation mechanisms. We propose a novel Point-VOS task with a spatio-temporally sparse point-wise annotation scheme that substantially reduces the annotation effort. We apply our annotation scheme to two large-scale video datasets with text descriptions and annotate over 19M points across 133K objects in 32K videos. Based on our annotations, we propose a new Point-VOS benchmark, and a corresponding point-based training mechanism, which we use to establish strong baseline results. We show that existing VOS methods can easily be adapted to leverage our point annotations during training, and can achieve results close to the fully-supervised performance when trained on pseudo-masks generated from these points. In addition, we show that our data can be used to improve models that connect vision and language, by evaluating it on the Video Narrative Grounding (VNG) task. We will make our code and annotations available at https://pointvos.github.io.




ControlRoom3D: Room Generation using Semantic Proxies


Jonas Schult, Sam Tsai, Lukas Höllein, Bichen Wu, Jialiang Wang, Chih-Yao Ma, Kunpeng Li, Xiaofang Wang, Felix Wimbauer, Zijian He, Peizhao Zhang, Bastian Leibe, Peter Vajda, Ji Hou
IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2024
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Manually creating 3D environments for AR/VR applications is a complex process requiring expert knowledge in 3D modeling software. Pioneering works facilitate this process by generating room meshes conditioned on textual style descriptions. Yet, many of these automatically generated 3D meshes do not adhere to typical room layouts, compromising their plausibility, e.g., by placing several beds in one bedroom. To address these challenges, we present ControlRoom3D, a novel method to generate high-quality room meshes. Central to our approach is a user-defined 3D semantic proxy room that outlines a rough room layout based on semantic bounding boxes and a textual description of the overall room style. Our key insight is that when rendered to 2D, this 3D representation provides valuable geometric and semantic information to control powerful 2D models to generate 3D consistent textures and geometry that aligns well with the proxy room. Backed up by an extensive study including quantitative metrics and qualitative user evaluations, our method generates diverse and globally plausible 3D room meshes, thus empowering users to design 3D rooms effortlessly without specialized knowledge.

» Show BibTeX

@inproceedings{schult23controlroom3d,
author = {Schult, Jonas and Tsai, Sam and H\"ollein, Lukas and Wu, Bichen and Wang, Jialiang and Ma, Chih-Yao and Li, Kunpeng and Wang, Xiaofang and Wimbauer, Felix and He, Zijian and Zhang, Peizhao and Leibe, Bastian and Vajda, Peter and Hou, Ji},
title = {ControlRoom3D: Room Generation using Semantic Proxy Rooms},
booktitle = {IEEE Conference on Computer Vision and Pattern Recognition (CVPR)},
year = {2024},
}





MASK4D: Mask Transformer for 4D Panoptic Segmentation


Kadir Yilmaz, Jonas Schult, Alexey Nekrasov, Bastian Leibe
International Conference on Robotics and Automation (ICRA), 2024.
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Accurately perceiving and tracking instances over time is essential for the decision-making processes of autonomous agents interacting safely in dynamic environments. With this intention, we propose MASK4D for the challenging task of 4D panoptic segmentation of LiDAR point clouds.

MASK4D is the first transformer-based approach unifying semantic instance segmentation and tracking of sparse and irregular sequences of 3D point clouds into a single joint model. Our model directly predicts semantic instances and their temporal associations without relying on any hand-crafted non-learned association strategies such as probabilistic clustering or voting-based center prediction. Instead, MASK4D introduces spatio-temporal instance queries which encode the semantic and geometric properties of each semantic tracklet in the sequence.

In an in-depth study, we find that it is critical to promote spatially compact instance predictions as spatio-temporal instance queries tend to merge multiple semantically similar instances, even if they are spatially distant. To this end, we regress 6-DOF bounding box parameters from spatio-temporal instance queries, which is used as an auxiliary task to foster spatially compact predictions.

MASK4D achieves a new state-of-the-art on the SemanticKITTI test set with a score of 68.4 LSTQ, improving upon published top-performing methods by at least +4.5%.

» Show BibTeX

@inproceedings{yilmaz24mask4d,
title = {{MASK4D: Mask Transformer for 4D Panoptic Segmentation}},
author = {Yilmaz, Kadir and Schult, Jonas and Nekrasov, Alexey and Leibe, Bastian},
booktitle = {International Conference on Robotics and Automation (ICRA)},
year = {2024}
}





AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation


Yuanwen Yue, Sabarinath Mahadevan, Jonas Schult, Francis Engelmann, Bastian Leibe, Konrad Schindler, Theodora Kontogianni
International Conference on Learning Representations (ICLR) 2024
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During interactive segmentation, a model and a user work together to delineate objects of interest in a 3D point cloud. In an iterative process, the model assigns each data point to an object (or the background), while the user corrects errors in the resulting segmentation and feeds them back into the model. The current best practice formulates the problem as binary classification and segments objects one at a time. The model expects the user to provide positive clicks to indicate regions wrongly assigned to the background and negative clicks on regions wrongly assigned to the object. Sequentially visiting objects is wasteful since it disregards synergies between objects: a positive click for a given object can, by definition, serve as a negative click for nearby objects. Moreover, a direct competition between adjacent objects can speed up the identification of their common boundary. We introduce AGILE3D, an efficient, attention-based model that (1) supports simultaneous segmentation of multiple 3D objects, (2) yields more accurate segmentation masks with fewer user clicks, and (3) offers faster inference. Our core idea is to encode user clicks as spatial-temporal queries and enable explicit interactions between click queries as well as between them and the 3D scene through a click attention module. Every time new clicks are added, we only need to run a lightweight decoder that produces updated segmentation masks. In experiments with four different 3D point cloud datasets, AGILE3D sets a new state-of-the-art. Moreover, we also verify its practicality in real-world setups with real user studies.

» Show BibTeX

@inproceedings{yue2023agile3d,
title = {{AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation}},
author = {Yue, Yuanwen and Mahadevan, Sabarinath and Schult, Jonas and Engelmann, Francis and Leibe, Bastian and Schindler, Konrad and Kontogianni, Theodora},
booktitle = {International Conference on Learning Representations (ICLR)},
year = {2024}
}






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