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M.Sc. Ilya Fradlin
Room 129
Email: fradlin@vision.rwth-aachen.de

[Personal Site]   [GitHub]   [Google Scholar]



Publications


SurGe: Improved Surface Geometry in Point Maps


Karim Knaebel, Gonzalo Martin Garcia, Christian Schmidt, Ilya Fradlin, Lucas Nunes, Daan de Geus, Bastian Leibe
Advances in Neural Information Processing Systems 2026
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Recent feedforward 3D reconstruction methods predict point maps and estimate global 3D geometry remarkably well. However, their predictions still exhibit inaccurate local surface geometry, which is clearly visible qualitatively but only weakly reflected in common metrics. To make these errors more explicit in evaluation, we introduce a point map normal metric that evaluates the local surface orientation induced by neighboring 3D predictions. To reduce these errors, we propose two complementary components: a point gradient matching loss that supervises depth-normalized 3D finite differences, and a Neighborhood Attention Decoder (NAD) that progressively upsamples features and uses Neighborhood Attention for local feature mixing. Across eight zero-shot monocular geometry benchmarks, our model, SurGe, achieves the best average rank for global point map AbsRel and consistently improves local point map and point map normal evaluations.

» Show BibTeX

@inproceedings{knaebel2026surge,
title = {{SurGe}: Improved Surface Geometry in Point Maps},
author = {Knaebel, Karim and Martin Garcia, Gonzalo and Schmidt, Christian and Fradlin, Ilya and Nunes, Lucas and de Geus, Daan and Leibe, Bastian},
year = 2026,
booktitle = {Advances in Neural Information Processing Systems},
}





Interactive4D: Interactive 4D LiDAR Segmentation


Ilya Fradlin, Idil Esen Zulfikar, Kadir Yilmaz, Theodora Kontogianni, Bastian Leibe
International Conference on Robotics and Automation (ICRA) 2025
pubimg

Interactive segmentation has an important role in facilitating the annotation process of future LiDAR datasets. Existing approaches sequentially segment individual objects at each LiDAR scan, repeating the process throughout the entire sequence, which is redundant and ineffective. In this work, we propose interactive 4D segmentation, a new paradigm that allows segmenting multiple objects on multiple LiDAR scans simultaneously, and Interactive4D, the first interactive 4D segmentation model that segments multiple objects on superimposed consecutive LiDAR scans in a single iteration by utilizing the sequential nature of LiDAR data. While performing interactive segmentation, our model leverages the entire space-time volume, leading to more efficient segmentation. Operating on the 4D volume, it directly provides consistent instance IDs over time and also simplifies tracking annotations. Moreover, we show that click simulations are crucial for successful model training on LiDAR point clouds. To this end, we design a click simulation strategy that is better suited for the characteristics of LiDAR data. To demonstrate its accuracy and effectiveness, we evaluate Interactive4D on multiple LiDAR datasets, where Interactive4D achieves a new state-of-the-art by a large margin.

» Show BibTeX

@article{fradlin2024interactive4d,
title = {{Interactive4D: Interactive 4D LiDAR Segmentation}},
author = {Fradlin, Ilya and Zulfikar, Idil Esen and Yilmaz, Kadir and Kontogianni, Thodora and Leibe, Bastian},
journal = {arXiv preprint arXiv:2410.08206},
year = {2024}
}





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